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U.S. style aircraft carrier with 4 brake ropes / runway on land) , hit-check and intro-text sequence |
(otherwise plane can be lost if landed beyond the carrier runway) |
rocket mountings are drawn |
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(relative to the screen) via the 4 cursor keys ; the pilot suffers "redout blackout" if the actual G-Force is lower than -1.5 (displayed on the right half of the screen) |
(the ascend/descend speed depends on the actual rotational angle of the plane ; a resulting right/left plane movement occurs if plane is geared) |
aircraft allows to speed up its right/left movements) |
"out of rockets" to resupply them note: you have to a) fly at an altitude <=1000 and b) touch the airfield with rotational angles lower than about 10 degrees for a successful automatic landing. Be sure to touch the field in an upward position ! (the rocket mountings are invisible then) |
landing (otherwise a) 10 points can be subtracted on land and b) a plane is lost at sea if you run out of runway during classical landing) note: in reality the vertical landing/take-off feature is only available in "Harrier" aircrafts (not "Mig" or "Falcon") |
2 axis rotated 3D aircraft : slower) can be selected via menu or the "s" key if the game (with complex 3D plane shape activated) appears to be too slow, then select the simple shape to speed it up a bit |
but more difficult to land) ; F16 "Falcon" is preselected |